Month 2 Lesson 0 · age 6 · 15–20 minutes

0Warm-Up

Warm-Up
Detectives

Five quick games to shake the dust off before Lesson 1. Nothing to write, nothing to fail — tap anything and it answers back.

0 of 5
1

Counting · one-to-one touch

Duck Count

0 – 20

Tap every duck and say the number out loud as you go. One touch, one number — that's the trick!

counted 0 zero of 0
tap the ducks →

Ready? Here come the ducks…

Tip for grown-ups: if a number is said too fast, gently point back to the last touched duck.

2

Shape names · 2D properties

Shape Hunt in the Playroom

find 6

Six shapes are hiding: 2 circles, 2 squares, 2 triangles. Stars, hearts and diamonds are not on the list — but have a look at them anyway.

window

Where is that circle hiding…?

3

Algebra thinking · AB, AAB, ABC

What Comes Next?

round 1 of 3

Say the pattern out loud while pointing — red, blue, red, blue… Your mouth will tell you what's next.

Look at the strip. Tap the shape that comes next.

Hmm, which one? Take a guess — guessing is allowed!

★ Bonus: make your own pattern

Pick a shape, then tap add to place it. Build a pattern a friend could finish.

your pattern starts here…
☁

Body break · 45 seconds

Wiggle Break

no star — just fun

Press and hold the balloon to blow it up. Let go — POP! Then stand up and wiggle everything.

hold me! 🎈
• •

Pops so far: 0

Breathe in as it grows…
out as it shrinks…

4

Number eyes · subitising · teens

Feed the Dragon

1 of 3

The dragon eats one special number. Some plates show dots, some show numerals — the same number can look different!

dragon wants 7 seven

Tap the right plate. If it's the wrong one, we'll count it together — that's how we learn.

Mmmmm… I could eat all of them!

5

Phonics · initial sounds

First Sounds Garden

1 of 3

Stretch the sound out: “mmm… moon.” Which picture begins with the sound in the yellow box?

starts with m say it long: mmmmm

Now tap the chips to hear the sounds inside the word

choose a picture first…

Which one? Point at all three and say their names first.

Official Detective Business

Month 2 · Lesson 0
Warm-Up Detective

awarded to

You counted to 20, hunted shapes, finished patterns, fed a dragon and caught first sounds.

—

Teacher:  

coming next

Lesson 1 · The Ten Frame

We'll fill a frame of ten and find out what 7 + 3 is with our fingers. This is what seven looks like:

Five on top, two on the bottom — and you can see it without counting.

How did it go?

Pick a face

☕ Grown-up corner — what we're practising & how to extend it +

The skills in this lesson

  • Counting 0–20 with one-to-one correspondence and stable order.
  • Subitising — seeing 7 without counting, using ten frames.
  • Teen-number place value — the classic 12 vs 21 mix-up, on purpose.
  • 2D shapes by name and property, among attractive distractors.
  • Patterns AB, AAB, ABC — early algebra.
  • Initial phonemes and sound-to-letter blending.

Language to use out loud

more than · fewer than · next · before · a lot · none · how many in all · “what do you notice?”

Wrong taps are not punished here — the dragon counts the wrong plate aloud, which is usually the best teaching moment in the lesson.

Screen-free versions

  • Set the table: “We need 7 spoons — count them out.”
  • Shape hunt from the car window: circles (wheels, manhole covers), squares (tiles), triangles (bunting).
  • Clap a pattern: clap-clap-stomp, clap-clap-stomp… your turn to finish it.
  • Stair counting, backwards from 20 as you come down.

Watch-fors & access

If 1–10 counting wobbles, do Game 1 again with real objects on the floor and slow it right down — skip Games 4 and 5 today.

Every instruction has a 🔊 Read to me button (uses your device voice). No timers, no scores, no sound is required — the mute button turns everything off for quiet play. Tap targets are large; everything works with a keyboard too.

Best split into two sittings of 10 minutes.