Make Ten!
Today we meet Dotty the Caterpillar. She has exactly 10 spots — one for every finger you have. Tap her spots, fill the frame, and find the pairs that make ten.
1…2…3…
Say it with me — 0 to 10
Tap a number. Dotty says it and shows it in spots. Try to tap every single one!
…is it enough to make ten?
The Ten-Frame — a box that holds exactly ten
Play with the frame
Flash challenge 👀
Look quickly! The counters hide — then tell me how many you saw.
Ten's best friends
Every number has a friend that makes ten. 7 and 3 are best friends. Can you find the missing friend?
Tap a card below the frame to choose.
Make 10 — choose the missing number
Ten Pair Snap 🃏
Turn over two cards. If they add up to ten, they snap together and fly away!
number star! 🌟
Finish all four activities to fill your chart.
Counter
Said 0–10LockedSharp Eye
3 flash winsLockedBond Maker
All 6 bondsLockedPair Snap
Memory doneLockedWhat today was really about
Number bonds to 10 and subitising (seeing “how many” without counting one-by-one) are the two biggest building blocks of early arithmetic. Everything later — adding through ten, subtraction, place value — leans on them.
- Warm-up: counting 0–10 in order, matching numeral to quantity.
- Ten-frame: the standard 5 + 5 pattern builds “how many more” thinking.
- Flash: 2 seconds only — train the eye, not the finger.
- Bonds & snap: recall practice in a game, so it sticks.
Ask these while you play:
- “How many more to make ten?”
- “I see 6. How do you know so fast?”
- “If 7 and 3 make 10, what do 3 and 7 make?”
- “Can you find my 10 at home?” (10 spoons, 10 socks…)
Too easy? Hide the frame and just say the number.